Marcus Zetterquist's posts[Go back to crew blog]
Listed by date - 11 - 20 (46 total)
posted by Marcus Zetterquist 2004-11-30 at 18:54Stop pushing me off the frontpage! I have lots of important stuff to say!
Probably old news, but you've gotta love this game - now for GameCube and PS2:
There is a demo version in flash to try:
Now that's a real game! Not like that wimpy 3D-crap!
(I could have made those URL:s clickable links if I could be bothered to learn about that HTML-thingy they use on the Internet nowadays, but why waste my precious time on 70:s technology when Internet 2 is around the corner...)
Why mp3 and iTunes when the good stuff is here:
< br>When Propellerheads fire my butt I will become a professional Commodore-64 game developer. I will totally dominate that market! Maybe I'll even start to collect llamas, like Jeff!
posted by Marcus Zetterquist 2004-11-24 at 17:14Haha! I just bumped Tage off the frontpage!
posted by Marcus Zetterquist 2004-11-24 at 17:13That's "shocking"... :-)
posted by Marcus Zetterquist 2004-11-24 at 17:11Chocking: _another_ .plan update for 2004!
My main tools nowadays:
1) Adobe Illustrator (we have a love-hate relationship, Illustrator and I)
2) Microsoft Word (using Word is like playing Zork - layers and layer of mysteries and you can never really solve it completely. Are there cheats for Word? I want god-mode for Word - invincible plus unlimited ammo!)
3) Adobe Photoshop (I like. Except it doesn't handle large amounts of layers well and doesn't have "ghost-copies" of layers)
4) Apple Interface Builder (makes me want to do a "Solis" once or twice per hour. This app is just plain broken!?)
It amazes me that the latest versions of the three - maybe biggest software applications - still don't work properly together! I'm trying to copy-paste stuff from Illustrator->Photoshop->Word and the transparency is just messed-up all the time!
There is a bunch of new people starting in January. Five developers and one software interaction designer. This is going to be very cool and it will enable us do more stuff in the future.
Finished Doom 3
Finished Halo 2
Gottagetmesomeofthat Half Life 2
Back to playing Quake 3 until I manage to get my butt to a store that sells HL2.
Since I'm not doing any programming at work right now, I'm toying with a little hobby project at home: a little 2D spaceshooter. Right now Doom 3 runs at 30 FPS and my game (which basically looks like a hotter version of Asteroids) runs at 20 FPS! That Carmack dude must be cheating somehow :-)
I like Lua! www.lua.org
posted by Marcus Zetterquist 2004-08-31 at 00:40The "Igloo" icecream is coke-flavored and has _two_ sticks!
It's down there to the right:
posted by Marcus Zetterquist 2004-08-30 at 19:16I see some of the plan files haven't been updated for quite some time - intolerable!
posted by Marcus Zetterquist 2004-08-30 at 19:13...Ehm...
That is since Propellerheads started, not since my last plan file update.
I remember a time, long ago, when Dan and me shared the same table in the first Propellerheads office and we both had those clumsy 17" CRT screens. Problem was the table was really crappy, so my screen swayed when Dan was typing.
But did I whine about this all the time? Nooo not me - everybody who knows me know I never whine :-P
...I think we were working on ReBirth 2.0 and TopHat. TopHat was later renamed to "ReWire". Those marketing people have no respect for Swedish icecream culture.
It was extremely hot this summer and we had no AC at the office, so we started to fill-up the refrigerator with free coca cola and we kept on doing this. In august someone was preparing for a "kräftskiva" - a Swedish traditional crayfish party - with crayfish, alcohol and silly hats - and put the deep-frozen crayfish at the top of the refrigerator to thaw.
When the ice melted, the water dropped all over all the cases of coke... just a hint of crayfish-smell when you were desperately drinking that ice-cold coke in the heat.
I didn't drink coke for a few years.
As you can read on the front page, we are looking for programmers and user interface designer(s). We have gotten somewhat experienced hiring programmers over the years, so I feel this is under control.
But hiring user interface people is a first to us. We hope to get talented people that _gets_ our products. I feel our stuff is very good but a little twisted compared to other stuff in this business:
1) ReCycle - a sample editor you can't really edit samples with(!)
2) ReBirth - a software synth you can't play(!)
3) Reason - a software studio without... well, you know ;-)
Hmm... Thinking about it, _getting_ our way of things might not be as important as I first thought :-)
I'll keep updating you guys regularly, as usual! Remember to check my plan file at least a few times a day! If I haven't updated it, just keep clicking that refresh-button!
Legal: This last thing was a joke and I take no responsibly if anyone comes to harm from following these instructions without remembering to eat and drink from time to time. Or getting a tennis elbow.
posted by Marcus Zetterquist 2003-03-17 at 17:02Report from the coal mine.
Reason consists of about 700.000 lines of C++ code - not counting empty lines and comments/documentation.
Things are getting slightly out of hand :-)
We've been working on and off for the last 12 months on solving this. Right now we're splitting many parts of Smuggler - our own cross-platform framework - into a bunch of binary components. This is quite similar to how Microsoft COM works, but we're doing the poor-man's version.
Yes, this means DLL:s (shared libraries on Mac OS). Don't worry though, we're merging the DLL:s into the Reason application executable so there is no risk for DLL-hell.
So far we've got these components:
GUILib (in progress)
MIDILib (in progress)
PixelLib (in progress)
This is mostly old code in new packaging. But we're slipping in some new features too. Most components are Unicode compliant for starters. We're also cleaning things up a great deal.
This all means that the Reason project doesn't have to contain one billion of little source files in the future - instead it uses pre-built components. One day we might be able to open the Reason project file in less than 5 minutes ;-)
Right now it takes hours to compile all flavors of Reason - Windows/Mac OS X/Mac OS 9 - debug/beta/release versions. Full version and demo version etc. This too will be much faster, since a lot of stuff is already compiled.
Another big advantage is that each component is completely stand-alone, with its own unit-tests, project files and documentation. This makes development more scalable - a new programmer doesn't have to start poking around in a huge mountain of code.
If this all works out we will be able to concentrate on the important stuff - writing code that goes "beep".
posted by Marcus Zetterquist 2002-03-13 at 17:07Marcus homebuilt Reason 2.0 FAQ:
1) Subtractor and NN19 are still available in addition to the new Malström and NNXT.
2) Reason supports SoundFonts on Mac OS 8/9 and Mac OS X too - not only on the Windows platform.
3) The NNXT can load complete SoundFonts including all keymapping and parameters.
4) The Redrum and NN19 can load individual samples from a SoundFont.
5) ReFills are still supported.
6) SoundFonts can be put into a ReFill, just like WAV or AIFF files.
posted by Marcus Zetterquist 2002-03-08 at 14:54We're looking for experienced programmers and I've been doing lots of CV-reading and interviewing the last months.
I've deviced a little C++ test that we send out to interested people that they can do at home - just to get a taste of what we're looking for. Then I have a bigger test for the actual interview.
A lot of my thinking about hiring has been inspired by www.joelonsoftware.com - one of my favorite places to hang out. If you're into any sort of software development, then you should read and re-read all the articles and discussions. I'm checking this website everyday (directly after I check out www.theforce.net!).
Other good development sites I check out everyday:
www.boost.org - free and great C++ stuff
www.flipcode.com - game programming
www.gamedev.net - more game programming
Frankfurt-messe is coming up and things are sort of busy here with all the preparations. I'm not going this year, but lots of Propellerheads will be there, so make sure you stop-by if you're going to the show.