Teaching Music with Reason

Music lessons will never be the same!

Teaching Music with Reason is a stand-alone, entry-level classroom package that focuses on learning about and making music using technology. Principally designed for use in secondary and high school music classes, the package includes material for 21 complete lessons that with the addition of Reason turns each individual classroom computer into a self-contained, easy-to-use music studio, with a realistic rack of equipment that you could expect to see in any professional studio set-up. Read more

Teaching Music with Reason lesson materials and Reason 3.0.

To give you an idea of the kind of modifications that may be necessary to be able to use the Teaching Music with Reason materials with the current version of Reason, have a look at this document that was released to Teaching Music with Reason users at the release of Reason 3.0

Your teaching resources:

Find out more exactly what is included in the Teaching Music With Reason package.

Designed for use in

  • Secondary school and high school music classes. Lessons are designed to meet some national requirements for the use of technology in classroom music teaching. Target age group13-16 (however requirements may vary in different territories).
  • Some non-specialist introductory courses in higher education.

What your students will learn

With an emphasis on learning about different aspects of music, rather than simply learning Reason, your students will cover a variety of activities including:
  • Improvising and recording ideas; building rhythm, bass, harmony and melody tracks
  • Programming patterns and relating these to musical bars and beats
  • Exploring sounds and textures, using a range of supplied sounds
  • Creating form and structure
  • "Musical" editing to create contrast and variation
  • Creative work with loops
  • Using effects for composing and production
  • Shaping sound using the controls on realistic synths, samplers and other devices
  • An introduction to mixing - balance, EQ, panning
  • Automating mixer and device parameters for additional production ideas
  • Using technology to develop musical concepts and ideas
  • Applying techniques in a creative context through project work
  • Compiling a CD portfolio of coursework