Posted Feb. 15, 2018, 10:44 a.m.
The world of hip-hop music production is full of genres and sub-genres, each with its own unique history and style. Take Boom Bap hip-hop for example. The central elements are a hard-hitting sampled kick drum (boom) and snare drum (bap), typically with the snare on two and four and the MC rapping on the beat.
Boom Bap developed out of the 1980s New York City breakbeat scene, and hit peak popularity in the 1990s, when artists like Wu-Tang Clan, Mobb Deep, Jay-Z, Nas and A Tribe Called Quest made Boom Bap one of the defining sounds of hip hop. Hip hop production has evolved a great deal since then, with the snare sound frequently replaced with a hand clap or other sample. Still, Boom Bap remains a popular, albeit retro technique that’s sometimes incorporated into other types of hip hop.
One such variation is Jazzy Hip Hop, which is related to the electronica subgenre Chill Hop. It features a mellow, jazzy groove made up of Boom Bap drums and short chordal samples taken from jazz records that typically provide much of the harmonic content.
Reason 10 provides the perfect toolset for creating Boom Bap and Jazzy Hip Hop beats, among many other styles. With myriad instruments and sample players, a massive effects collection, and powerful recording, editing and mixing features, all you need to add is your creativity.
In this video, producer, musician and educator Stefan Guy (stefanguyaudio.com) takes you step-by-step through the creation and production of a Boom Bap/Jazzy Hip Hop beat using Reason 10. He deploys Reason instruments such as Kong Drum Designer, NN-XT Advanced Sampler, and the brand-new Humana Vocal Ensemble—along with effects like Audiomatic Retro Transformer (which he uses for vinyl emulation)—showing you lots of cool production tricks along the way.
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Posted Feb. 14, 2018, 2:47 p.m.
Join Paul Ortiz a.k.a. Chimp Spanner as he shows you how to get started making a track using the brand new BIAS AMP 2 virtual amp designer VST plugin by Positive Grid in Reason 10. Making use of the modular approach in the Reason rack, Paul utilizes both well-known Reason devices such as the Scream 4 Distortion unit as well as POD VST plugins by Line6 along with BIAS AMP 2.
BIAS AMP 2 by Positive Grid is the ultimate virtual amp designer, authentically recreating the tone and feel of real tube amplifiers, while allowing you to mix and match components to create your ideal amp. You can use Amp Match to clone the tone of real hardware or a guitar track, or connect to the ToneCloud® to gain access to thousands of custom amps from artists and recording studios, or upload your own custom tones to the cloud.
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Posted Jan. 15, 2018, 12:46 p.m.
Over the last few years, a new retro music genre has emerged, bloomed and taken on a life of its own. Synthwave, or Retrowave is an electronic music genre heavily influenced by the sounds and aestethics of 1980s movies and its soundtracks (think John Carpenter, Vangelis etc) and video games. This nostalgia-induced style of electronic music pays tribute to the style, feel and sound of the 80s. Musically, Synthwave music often draws inspiration from bands that build their musical foundation on drum machines and (nowadays) classic synthesizers.
Emerging in the late 2000’s, Synthwave acts like Kavinsky, College and Com Truise were among the first to make the genre widely known and loved. Both Kavinsky and College were featured in the Synthwave-heavy soundtrack for the movie Drive, which definitely helped many discover the sounds of Synthwave and bring the genre into the mainstream. The Netflix hit show Stranger Things also features Synthwave music in its soundtrack and the whole series could of course also be considered an homage to 80s movies.
Synthwave music is often inspired by and based around 80s style components such as drum machines (such as the Linn Drum) and analogue synthesizers like the Roland Juno and Jupiter 8, mixed with more modern production techniques like creative use of sidechain compression.
With its rich plethora of drum machines and analogue inspired synthesizers, picking Reason to produce a Synthwave track is a perfect match. Here to show you how it’s done is producer and musician Paul Ortiz of Synthwave group ZETA.
Producer, musician and Reason producer Paul Ortiz (Chimp Spanner) is a member of Synthwave group ZETA, along with Daniel Tompkins (TesseracT) and Katie Jackson. Together they fuse the retro synth heavy decade of the 80s with futuristic and breath-taking imagery, bringing past and future together in a Cyberpunk-esque package that is ZETA.
Follow ZETA on YouTube, Facebook, Spotify, Bandcamp.
Make a Synthwave track yourself with Reason's free trial!
Posted Nov. 14, 2017, 10:20 a.m.
From the hip hop’s immortal 808 kick to the sound of the mighty Linndrum, drum machines have provided the pulse and energy in electronic music for more than 40 years and we keep getting hypnotized by the robotic grooves they provide.
The history of the drum machine actually goes back all the way to the 1930s, when Leo Theremin (yes, that Theremin) built a sine wave based rhythm instrument called the Rhythmicon. The size of a refrigerator and notoriously hard to use, it wasn’t a hit and it would take another 30 years before rhythm machines actually started to come out as products. Early examples such as the Wurlitzer Side Man used vacuum tubes for sound generation and mechanical rotating discs for sequencing and they didn’t make a huge impact on music when they came out. Gradually, drum machines shrunk in both size and price with the adoption of solid state electronics and products such as the Donca-Matic range from Keio-Giken (that would later become Korg) in the late 60s.
Drum machines were initially thought of as accompaniment tools that practice your playing to when a drummer wasn’t available and indeed they didn’t really see much use in recordings from the era. In the early 70s drum machines started to appear in pop productions with Sly & the Family Stone scoring the first #1 featuring a drum machine: Family Affair.
As electronic pop music started to evolve, drum machines became part of the sound and not a novelty. With more advanced products such as the Roland CR78, artist could program their own rhythm patterns and the electronic rhythms could be heard on more and more pop records.
In 1980, the Linn LM-1 came out. It was a pricey unit at almost $5000, but it offered sampled drum sounds and helped define the sound of the 80s as we know it today. Ironically, the most iconic machines of the era: the Roland TR-808 and TR-909 didn’t make a huge impact when they first appeared. They were analog drum machines (apart from the hi-hats and cymbals in the 909) and didn’t sound as modern as their sampled counterparts that came out around the same time. The 808 & 909 route to legendary status went via pawn shops and classified ads where a new generation of hip hop beatmakers and budding house producers could get their hands on these machines for peanut money.
Looking to add the sound of iconic drum machines to your beats? Reason’s Redrum was designed to mimic the 80s legends both in sound and workflow. And the mighty Kong Drum Designer lets you craft your own synthetic drum sounds. The Propellerhead shop is a gold mine for these sought-after sounds. Rack Extensions to emulate classic drum machines, drum loop libraries constructed with the legends from years gone by - take a look at which of these top drum machines will work for you.
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Posted Sept. 12, 2017, 10:26 a.m.
Want to learn more about beat making in Reason? Let’s take a look at three distinct routes you can take in Reason to reach beat making Nirvana.
Get started with beatmaking in Reason!