The Dual Arpeggiator Player in Reason 9 can be a simple arpeggiator, adding monophonic complexity to static chordal input, but it is so much more than a basic arpeggiator. Its polyphonic approach, pattern ability, and parallel construction of dual arpeggiators all adds up to something quite unique.
In this tutorial, we'll walk you through and show you how Dual Arpeggiator works - from basics to wowzers.
Jordi Moonen and Laurens Van Steenbergen, also known as Aerotronic, met each other at the age of seven and discovered at this very young age to share the same taste of music. A couple of years later, they decided to start experimenting with dj-ing and producing, leading to developing a passion that has been growing ever since.
Aerotronic has released their music on labels such as Teenage Riot Records, Sex Cult and Boxon Records, and gained support from many artists including Mr Oizo, Zombie Nation, Fake Blood and Mixhell.
We had the pleasure of chatting with Jordi and Laurens about their relation to Reason and their thoughts on our latest release, Reason 9. Be sure to download and check out their top 5 custom Combinator patches below!
What's your favorite new Reason 9 feature?
The Dual Arpeggio is definitely a game changer. It’s so easy to program polyphonic sequences now. I like it that you can make it as simple or complex as you want. It feels like a fusion of the Matrix Pattern Sequencer and the RPG-8, but even bigger. And you can perfect your loops with the ease of clicking the send to track button, which transfers the arpeggio sequence into midi data. Super useful. I also found myself to be using the ‘Bounce in place’ function quite a lot. It allows for quick loop creations. Overall, R9 is a superb update, from the players to the pitch edit. It’s all really solid.
How do you get started with a new song? What usually sparks your creativity?
We just listen to a lot of different music. It does help a lot that we have a very similar taste in music, that makes it easy for us to agree on production decisions. Then, when we start to make music, it all really depends on what new sound design we come up with. Sometimes it’s a melody hook. Sometimes it’s some percussion loops we’ve made. Then we try to build a theme around it. Sound design is a big part of what we do. Mostly we come up with some new sounds in seperate sessions, later we record the results and manipulate them. Building the full track happens later. Once we’ve established a couple of decent loops, we try building them up and down into a structure that makes the most sense to us.
What do you do if writer's block hits? Any tips to break out of it?
When we don’t have any ideas with the material we made, we just let it sit in our computer folder for a couple of weeks. So you fully forget about the progress you made. When you come back later with a fresh mind, you can easily spot what you like or dislike. We recently finished a project that was over 3 years old (see the song ZYX below!). So anything can happen really. I also noticed that once you run out of ideas, the best thing is to go do something completely different. Otherwise you’re wasting time. It also helps to take risks, do things to your track that you wouldn’t normally do, if you’re lucky, that kind of experimentation can pay off.
Do you have any special Reason production trick that you always use?
It’s standard for us to cut the frequency of our kick drums below 60hz with the Main Mixer EQ. The spectrum analyzer has a highpass filter which you can move to cut some of that useless low end. Another one, is to use Thor’s low pass filer on other audio sources. It’s simply a great filter, and our songs have a lot of filter automations going on. The new bounce in place feature from Reason 9 is also a clever trick to save some DSP on your overall project.
The three most used devices in your Reason rack?
Tough question. Malström is definitely among the most imporatant three. It has been a vital part of the Aerotronic sound. Especially the very glitchy synths. The RV7000 is also very important to us. Amazing sounding reverb/delay unit. It’s so easy to make it sound good too, adding a bit of wetness to the overall mix. Our last choice would be a tie between Redrum and Kong. We both used these so much. Redrum handles our sample-based drum sections and with Kong you can create some stellar drums from scratch with the built in drum synths.
This is the arpeggio you can hear throughout the song ‘ZYX’. It sounds best when you layer it with other analog sounding synths. Gives drive to the track.
The lead stab to our song ‘Revelation’. It’s so simple it works. The song has one of our favorite buildups from the entire Aerotronic discography.
There are numerous acid style synths you can spot in our songs. This is one of them. Build with a Malström, and it sounds so dope.
By automating the pitch and the free rate of the RPG-8, you get that glitchy type of sound that we made in the song “Gearshift”. Also build with a Malström.
Night Tales Bass
In one of the darker cuts of our album, we have this huge bassline going on that drives the track from beginning to end. The more you chop your notes the better it sounds. Listen here!
People have been requesting we show a method for creating currently trending version of a classic sound: the Reese Bass - namely, the "Dirty" Reese Bass, which is characterized by heavy distortion, compression, and filtration. When it comes to dirt, grit, and nasty sounds, Malström is a fantastic tool for the job. So in this tutorial I'll show you one of the many ways you can approach this type of sound, while thinking out loud along the way so you can gain some insight into custom patch creation in the Reason Rack.
Matt Walker also known as “MAT MEGA” is a hip hop producer from View Park, California and he's been an active producer for 15 years. Over the years, Matt has worked with all types of artists and enjoys making not only hip-hop tracks but rock and pop as well as dancehall, funk, jazz and electronic. Matt says: "I like to keep a open mind when it comes to music. I’m currently working with two bands “The Milky Way Band” (Keys / Production), and “Palms Side Ent” (Dj / Production) rocking shows from San Francisco to Long Beach".
Matt took some time to talk to us about how he's using Reason and he's also dropped a few beats for you to continue working on.
When you load up a brand new Reason song, what’s the very first thing you do?
When I load up a brand new Reason session I'll set my rack up with what I'm gonna be using for the track. That way my work flow is smoother and it helps the the process move faster.
Do you have any production trick that you always use?
Oh yeah, you always gotta have a few on stand-by. One trick I like would be putting Scream 4 on my drums. By doing that, it gives the drums more slap.
What do you do when inspiration just isn't there?
Whenever inspiration isn't there, I'll go dig for samples to catch a vibe from, to put me back in the zone.
How do you use Reason in your music making?
It honestly depends what kind of song I'm working on. The only thing I'd say I rarely switch up would be how I lay drums. I usually stick to ReDrum or Kong when laying drums. Anything else like synth, bass, keys etc I'll use almost anything from Kong to the combinator.
The three most used devices in your Reason rack?
3 most used devices for me would be the NN-XT, Kong, and Dr. Rex.
What’s the hardest thing about making music, what do you struggle with the most?
I would say what I struggle with sometimes would be the mix. Just getting it all mixed down to where everything sounds crisp and clean. I think that's one of the most important things when creating music. Getting your mix tight to where you can hear everything clear within the mix.
What motivates your creative ideas and creative activity?
There's a few things that motivates me: either I could be listening to another producer and get motivated or when I'm around my bandmates, I could hear one of them play something and get motivated. I could even be watching tv and hear a crazy sample and immediately wanna go take that sample and chop it up.
Saying "Drum n' Bass" is practically as vague as saying Rock n' Roll. There's a world of difference between Jerry Lee Lewis and Gwar - even if they share some common heritage. Similarly, Liquid Drum n' Bass is a popular variant of the original Drum n' Bass styles coming out of the UK in the 90s. Liquid DnB fuses modern EDM production with the essence of classic DnB for an increasingly popular result.
Here, Ryan shows you how you can put together your own Liquid DnB drum sounds and perhaps most importantly, how you can tap into the Pro potential of Reason's mixer to get some seriously punchy drum sounds.