Take a listen to Hip Hop, Trap, Pop, EDM, or just about any other genre these days and you'll hear the distinct tones of the "808 Bass" - a term used to describe tuned and pitched sub-bass lines whose origins come from a classic drum machine, not a bass synth. But as standard as the 808 Bass is, the way everyone makes them these days is not quite as standard. That's one reason why 808 Bass sounds and bass lines are something of a mystery for aspiring producers and beat makers.
In part one of a two part series, we take a look at the origins of the 808 Bass and the philosophy that goes into creating custom patches and writing 808 bass lines.
Over the last months we've been posting these #ReasonQuickTip videos on our social media channels and due to popular demand, we've now compiled them in one space. This YouTube playlist will be updated whenever a new #ReasonQuickTip gets posted so be sure to bookmark this page!
If you want to share your best tip with us, just tweet us or write to us on Facebook or Instagram! Maybe your tip will be our next video?
The age-old adage, “be in the right place at the right time” leaves out the most important third element. “Be ready.” AnonXmous did what he had to do to make sure he put himself in the right place, ready for the right time. But long before that he invested countless hours honing his skills so that when those did converge serendipitously he would also be ready. And now he’s got three Grammy nominations and a Universal publishing deal to show for it.
AnonXmous is the creative mind behind Nicki Minaj’s biggest single to date (Anaconda), as well as records with Chris Brown, Timbaland, Fergie, and work on the best selling Empire soundtrack. To hear him speak of his accomplishments however, he’s just getting started. We sat down to hear his inspiring story and learn some clever techniques he has to stay creative and inspired himself when approaching new writing sessions.
I own LOTS of hardware. I like hardware. But when you're programming patterns and loops in hardware, you generally find you're looking at a XOXOX style row of 16 triggers. If you stick to laying out triggers in groups of 16, it's fairly easy for things to get pretty stale and repetitive. I use a number of tricks to try and avoid this, and I wanted to see if they could be replicated in Reason. The first of these is using repeated patterns of differing lengths to create polyrhythms.
Let's start with a fairly simple pattern using the kick, clap and hihat:
The kick and clap here are playing a pattern that repeats itself every bar - that is every 16 steps (where a step is a 16th note).
Let's add another voice to the pattern, but instead of a pattern that repeats every 16 steps, lets add a shorter pattern that begins again after only 6 steps. We can create a clip on the sequencer track that's just 6 steps (six 16th notes) long.
Hear how - even though it's at the same tempo - it slides out of sync with the original kick and clap pattern?
So now we have two patterns running alongside each other; one that's a bar long and one that's just a little under half a bar. It'll be three bars before these two patterns catch up with each other and start in sync again.
Now let's add another voice. This time I'm using a pattern that's 15 steps long.
Now my pattern won't start to repeat itself until after an entire 15 bars.
Let's add a last voice, this time using a pattern that repeats itself every eighteen steps.
Lay this on top of the original pattern, and now we have a lilting, rolling pattern that, while still being perfectly in time, is varied in such a way that it will only repeat itself after 45 bars!
Try creating polyrhythms yourself by building patterns for Kong or the ReDrum using clips that don't all start and end in the same place. Experiment with different lengths, and then go back and edit the parts if you want - perhaps you want to delete two voices that are triggered at the same time, for example.
And by all means, take the piece I've been using for an example here and add your ideas in Reason or Take. Here it is in its entirety - all 45 bars of it!
By request, here's a picture of the grid for this pattern - I've coloured the different voices in using their clip colours, and added boxes at the beginning of the pattern to show where each clip starts and ends.
Ever since those Portishead folks in Bristol found the magic that happens when you pitch a drum sample down and bath it in gloomy reverb, Trip Hop has been one of the most popular genres for people learning to make beats. When we got requests to cover Trip Hop in this tutorial series, we wondered what people were really asking for. Trip Hop is a sample-loop based genre that doesn't require too much production wizardry, if you don't' want it to... In this tutorial, however, we'll cover those basics but we'll also delve further into the sound design theory that lies behind those loops so that you can create your own custom Trip Hop sounds and beats.