So Why ReCycle?

Posted Jan. 18, 2016, 12:32 p.m.

A question that we hear on a semi regular basis - especially since Reason became capable of creating REX loops - is "Why would I want ReCycle? What can I do with ReCycle that I can't do in Reason?"

I thought that now would be a good time to look into this. So what can you do with ReCycle that you can't do in Reason?

 

 

Most obvious are the various tools that at your disposal in ReCycle for adding and removing slices. Opening an 8 bar WAV loop in Reason, and double-clicking the clip to open the loop in edit mode reveals that Reason has created 106 slices. This is probably just fine for most applications, but suppose I want to get granular and perform more advanced loop treatments. I can add or remove slices, but I need to do it manually - selecting a slice marker and then hitting delete, or selecting the pencil tool to draw in a new slice marker.

If I open the same 8 bar loop in ReCycle, I can simply adjust the Sensitivity slider to add or remove slices. The sensitivity slider determines how sensitive Recycle is to transients, and so governs how many slices will be created; the more sensitive ReCycle is to transients, the more slices will be created.

With a sensitivity of 71, my loop has 106 slices in ReCycle, just as it does in Reason. Maxing out the sensitivity to 99 gives me 175  slices, while pulling back the sensitivity to 1 results in 68 slices.

Moving a slider back and forth to automatically add and remove slices is far easier than manually adding and removing them!

But it doesn't end there. You can manually add and remove slices in ReCycle - exactly as you can in Reason - but you can combine this with automatic slicing using the sensitivity slider. In ReCycle there are Mute and Lock tools, which allow you to remove slices that were created automatically by raising the sensitivity, or to retain slices that would otherwise be removed by lowering the sensitivity.

A further advantage offered in ReCycle is the option to add slice markers at a zero-crossing points - holding down the shift key when manually adding a slice marker will snap the marker to the nearest zero-crossing.

ReCycle also has built-in effects that can be applied to sliced loops. As well as a gating function, and settings for adjusting the gain and pitch of your loop, you can apply an envelope, EQ and transient shaping to each slice in a loop.

 

 

The envelope allows you to apply an AD envelope and stretch each slice, where stretch applies a "tail" to each slice - useful if you know that your loop will be used at a slower tempo.

The transient shaper is effectively a compressor with controls for threshold, amount, attack and release with automatic gain compensation. The EQ is a two band parametric EQ with hi and lo cut.

If you'd like to try it out, the demo is available at the bottom of the ReCycle product page, here.

Posted Jan. 18, 2016, 12:32 p.m.

Liquid Drum n' Bass: Super Neat Beat Cheat Sheet

Posted Nov. 19, 2015, 2:56 p.m.

Saying "Drum n' Bass" is practically as vague as saying Rock n' Roll. There's a world of difference between Jerry Lee Lewis and Gwar - even if they share some common heritage. Similarly, Liquid Drum n' Bass is a popular variant of the original Drum n' Bass styles coming out of the UK in the 90s. Liquid DnB fuses modern EDM production with the essence of classic DnB for an increasingly popular result.

Here, Ryan shows you how you can put together your own Liquid DnB drum sounds and perhaps most importantly, how you can tap into the Pro potential of Reason's mixer to get some seriously punchy drum sounds.

Trip Hop Drums: Super Neat Beat Cheat Sheet

Posted Oct. 30, 2015, 3:32 p.m.

Ever since those Portishead folks in Bristol found the magic that happens when you pitch a drum sample down and bath it in gloomy reverb, Trip Hop has been one of the most popular genres for people learning to make beats. When we got requests to cover Trip Hop in this tutorial series, we wondered what people were really asking for. Trip Hop is a sample-loop based genre that doesn't require too much production wizardry, if you don't' want it to... In this tutorial, however, we'll cover those basics but we'll also delve further into the sound design theory that lies behind those loops so that you can create your own custom Trip Hop sounds and beats.

Deep House Drum Basics: Super Neat Beat Cheat Sheet

Posted Oct. 1, 2015, 1:58 p.m.

One of the most popular styles of Electronic Music is Deep House. If you're just starting out making music you might be wanting to make Deep House drum beats but stuck for where to learn how. Thankfully, Ryan is here to kick off a new mini-series he'll be making on how to program basic drum beats in many popular styles.

By the end of this video you'll have made your first Deep House drum beat and you'll even pick up some cool advanced Reason tricks along the way!

Posted Oct. 1, 2015, 1:58 p.m.

Kong's Nurse Rex Loop Player

Posted Sept. 7, 2013, 11:45 a.m.


It's a non-linear world, people! Media has become non-linear, reading via the internet has become non-linear, and thanks to Kong's Nurse Rex module now your loop library has become non-linear. If you loved REX loops back in Reason versions 1.0 - 4.0, you're going to love what we've done with the Nurse Rex Loop Player module inside Kong. No longer will you be playing loops from start to finish... instead cut 'em up, split 'em in to slices, assign them to pads, and freak them.

Posted Sept. 7, 2013, 11:45 a.m.