ZETA is a collaboration between Paul Ortiz (Chimp Spanner), Daniel Tompkins (TesseracT) and Katie Jackson. The UK artists seek to push their own creative boundaries by exploring epic soundscapes that intertwine with stunning visuals.
This unique project fuses the retro synth heavy decade of the 80s with futuristic and breathtaking imagery, bringing past and future together in a Cyberpunk-esque package. With a huge span of influences ranging from metal, future garage, retrowave, prog, classical and various game and film soundtracks, their music embraces the sounds of electronica, but with textures and layers inspired by the whole musical spectrum.
We had a chat with Paul about creating music for ZETA and how Reason plays a big role in the creative process.
Tell us a bit about how ZETA came about and what your intention was when launching the project!
I guess it kinda formed by accident! So I'd known our singer Dan for a while through the Progressive Metal scene - I was busy with my project Chimp Spanner and he sings for TesseracT. We'd always planned on working together but just never got around to it. It wasn't until I shared a song of my partner Katie's that he approached me, thinking it was a song of mine. After I explained the mixup we decided that it'd be awesome to all work together and, here we are! Originally we'd intended to make a futuristic/chill kind of album, and then for a while it was all-out Synthwave, and then it naturally settled somewhere in the middle. I think it works because we all have a shared love of influences old and new, ranging from Tears for Fears, George Michael and Vangelis to Ghost in the Shell, Future Garage, sci-fi games and all of that.
Being an (almost all) electronic album, what was your approach on producing the album, as opposed to any guitar centered albums you've done previously?
Well the workflow was very different for me. I'm used to just writing on my own, instrumentally. With Zeta what'd usually happen is Katie would give me a MIDI file and a demo mixdown from Cubase. I'd listen a couple of times for reference and then dump the MIDI in Reason and basically start from scratch, then embellish with guitars or add new sections, chord changes, etc. So I guess it was more like re-mixing than anything. Then we'd send it off to Dan to do his thing, get the stems back and edit them in Reason, then figure out what needed to stay or go in the mix to make them fit. So yeah; for someone who's used to doing everything all at once it was a very different experience to bounce the songs around between three people. But it seems to have worked well. Of course some songs I wrote directly in Reason from start to finish but in either case the focus was on drums and bass. I found that once I nailed the rhythm section everything else fell into place, which really isn't too dissimilar to how I approach guitar music.
I've accumulated so many REs over the years that I had a device for just about every job, and where I didn't, I just made one myself in the Combinator.
How did Reason help you creatively when writing music for the album?
It's just fun! We tried Cubase at first; Silent Waves is actually the only track not made in Reason, and it would've been if I had been able to find the project. But I just wasn't happy with the sounds I was getting. Everything was kind of "cold", and I found the environment kinda taxing to work in, especially when it comes to automation. So we made the decision early on to switch. With Reason it felt like I was playing with a bunch of cool toys rather than working. I've accumulated so many REs over the years that I had a device for just about every job, and where I didn't, I just made one myself in the Combinator. But yeah more than anything it's just that fun factor. And then of course on a technical level the clip based automation is just such a time-saver. You can go really crazy with it and not have to worry about setting things back to the right position afterwards. In Cubase I'd normally just leave stuff as it is because I can't be dealing with my parameters being left at the wrong value after MIDI or host automation.
OK, synth nerd alert: what was the most used synth on the album?
Tough one! I'd say Antidote, just because it's so versatile. It's great for those dark unison Future Garage style basslines, as well as pads and leads. But beyond that, I used a lot of The Legend and Viking (wanted that authentic Moog kinda feel). And I'm pretty sure Quadelectra's Jackboxes are on every track (707, 808, Linn Drum). The Kings of Kong ReFill is also fantastic if you want even more retro drum machines. That features a lot also.
Any special, secret Reason production trick used in the process?
Well there's a tonne of side-chaining haha. Kinda comes with the synthwave/future territory. Typically what I'd do is take all my melodic elements (except for lead instruments and vocals) and put them in a group channel called "SC". Then I'd either key the compressor using audio from the kick, or more often than not I'd just use Pump RE and trigger it via MIDI. Having certain instruments outside of the side-chain group keeps the mix from sounding too ducked and keeps those elements more in focus. Also Audiomatic's Tape and Bottom presets got a lot of use on the album. I have no idea what they do, but they make the mixes sound kinda warm and fuzzy, and I like that. Scream's Tape setting is also great for warming up basses and kick drums. Distortion isn't necessarily a destructive tool. It can be really musical.
Scream's Tape setting is also great for warming up basses and kick drums. Distortion isn't necessarily a destructive tool. It can be really musical.
Any tips and tricks for mixing vocals in Reason?
Hmm, considering this was my first time mixing vocals, I think it might be me who needs a few tips and tricks! But I mean, it was a learning
experience. I'd say automate. Lots. I'm kind of a set-and-forget guy normally, but for vocals it just doesn't work. You have to really ride the faders and "play" the mix. Also try using ducking on your reverbs. So you could send a lead vocal to a nice long reverb with a compressor after it. Then use the Spider to take a copy of that dry vocal and send it to the sidechain input of the compressor. Kinda like lazy-man's automation. When there's singing there's less reverb. When there's no singing, there's more reverb. Works pretty well most of the time.
Could you share any synth patches used on the album?
Well a lot of the patches are really not that complicated; most of the basses and pads are really sort of "naked", in that they're not dressed up with a lot of effects or complex routing. It's mostly sawtooth oscillators (either dual detuned or something with a rich/wide unison section like Korg MonoPoly or Antidote) and then a suitable amp/filter envelope depending on whether it's a bass or a pad or whatever. I've included a few patches here, although they're not much to look at!
A few people have asked about the snare on The Distance. And I can tell you it's a layered 707 snare, 707 low tom, and the BBGunSnare_BSQ sample from the Reason FSB, all running into a gated reverb! Ohhh and guitars are almost entirely presets from Kuassa's excellent amp REs!
Over the last months we've been posting these #ReasonQuickTip videos on our social media channels and due to popular demand, we've now compiled them in one space. This YouTube playlist will be updated whenever a new #ReasonQuickTip gets posted so be sure to bookmark this page!
If you want to share your best tip with us, just tweet us or write to us on Facebook or Instagram! Maybe your tip will be our next video?
Welcome to Part 2 of our two-part deep dive into trap-style 808 basses. In part one we looked at the origins of the style and some basic ways you can quickly create 808 bass sounds and 808 bass lines in your music.
In part 2 we're going deeper into sculpting the sound, including a look at Thor's advanced sound design capabilities. If you've used Thor but find yourself sticking to presets because you don't understand it, this tutorial should leave you feeling much better about experimenting yourself with signal routing and modulation inside Thor.
Dunderpatrullen is a four-man electro-collaboration with roots ranging from the wild, untamed forests of northern Sweden to the flower covered fields of southern Scandinavia. The quartet makes music and visual entertainment in a category of its own. Behind the powerful music-making machines, the band members Jim, Stefan, Patrik and Erik fill the musical void left behind by now obsolete retro-consoles you once grew up with and still love. Dunderpatrullen takes you on a musical adventure through a full-color shower during which they make you feel like riding a mental roller coaster of nostalgia.
We had the chance to speak with them about what role Reason plays in their musical production. They've also been so kind to make two video tutorials showing a couple of their secret tips and tricks! Check it out!
What's your favorite new Reason 9 feature?
The new Player devices, hands down. They are amazing for creating new
ideas you probably wouldn't think of otherwise. The new Pitch Edit is
pretty neat as well.
How do you get started with a new song? What sparks your creativity?
The way of getting started with a new song varies. Jamming along to a loop
with drums and a bass line might do the trick. Sometimes it could be more
specific like "I feel like making a really fast and explosive track", or
"let's try out this mellow vibe I've been thinking of".
Inspiration comes from all types of sources. It could be a really great
video game or movie soundtrack, a random song or sometimes an idea just
pops up in your head out of the blue. For some reason the bathroom has
become this holy place for melodies to pop up in the head while taking a
Scales & Chords is also a great way to mess around with unusual scales
or keys you perhaps don't use that often.
What do you do when inspiration just isn't there?
We do something else! You can't force inspiration, so chilling out with a
gnarly video game or watching a movie does the trick sometimes. Hanging out with friends is another neat
way to replenish your inspirational resources. Forcing creativity just tend
to get you frustrated, and creativity and frustration doesn't match that
Do you have any special Reason production trick that you always use?
Not that we ALWAYS do this, but we work with sampling stuff from our own
video clips and turn them into "audiovisual experiments", as we like to put
it. We chop up the audio sample and put it into Recycle to turn it into a
rex file. Then we just mess around with it on the keyboard to find some
catchy phrases and sometimes match it to the respective video.
A great thing with Reason is that it’s really easy to come up with some of
the strangest ideas and actually make them work.
The three most used devices in your Reason rack?
Erik: It has to be Thor, Synapse GQ-7 Graphic Equalizer and Kong.
Jim: It's probably the good old Subtractor, NN-XT and Thor.
Jim: Funny thing - I had also wrote down Sigur Rós before we combined our
answers. I choose their untitled album with untitled songs and made up
language. I think they are really good at creating instrumental music that moves you
without the need of explanation with lyrics and titles, and to me that's a
really important part of music.
Discovering Reason is a series of articles created especially for people who have been using Reason for some time, yet can't help but feel they've only scratched the surface. While many of them were written for much older Reason versions, they're more retro or classic than out of date.
Reason's endless possibilities are not always obvious and there's a myriad of nifty tricks hidden in this open-ended production environment. We are creatures of habit, and it's easy to become lazy and get stuck in routines - routines which are often a heritage from other production environments that emphasise on quantity and diversity rather than flexibility and experimentalism.
The articles will assume that you have a fair amount of experience with Reason, and will not cover all the details of certain basic operations. Consult the Reason Operation Manual if you stumble upon something unfamiliar.