PDT2 Probability Drum Trigger in the RE shop
I just launched a new rack extension in the RE shop. It's a probability drum step sequencer. It's like the step sequencer in Redrum, but instead of 16 buttons that are always on or always off, there are 16 dials where you can set the probabilities of drums being triggered.
The RE is here: http://shop.propellerheads.se/produc...-drum-trigger/
There are two videos to help explain what it is and how to use it. And it's 9 bucks.
Let me know if you have any questions, or thoughts on how to use it and improve on it.
Hey we're in the user forum right now talking about it!
Thank you for this one, instant buy! :D
I checked the walk-through video and noticed that there is no way to change the loop length (that would be useful to generate polyrhythms). Adding a way to change the loop length would make this an instant buy.
I like the little device! Is velocity and the probabiltiy hardwired whit eachother? If so, it should be seperated because maybe I want a low probabilty with a higher velocity.
I dont understand the thing with the seed, maybe it is because of my bad English, but could you explain exactly what the seed knob does? Is it random furthermore, random in a "special way" or how?
There's a big thread on the User forum going on. https://www.propellerheads.se/forum/...d.php?t=168034
Here's a good explanation of the seed concept from the other thread: https://www.propellerheads.se/forum/...3&postcount=29
I bough it, but still thinking it lack couple things:
1. Export notes from Re to lanes on main Reason sequencer.
2. This is some king of sequencer so it should have Pattern banks instead of save system.
3. Option to choose between fixed "level" to add random "level" with single button click. Now nobs only sending how much is "level" comes out. Instead of how much (1-127) is sent through CV, it can be sending random signal by amount of randomness by how much nob is turned on.
Sorry for my English :]
bought it (2 units for 2 licenses)
Following modus will be nice:
25%: each 4th bar the note will be played
50%: each 2th bar the note will be played
modus: own tempo / not synced
patterns are played half time (so that each step is not 16 but 8th)
patterns are played 4th time (so that each step is not 16 but 4th)
like digthatbeat told - he´s right
mode: play forward and backward / play backward
link lines (so that there are 32 steps instead of 2* 16)
gate in: each gatein signal, your unit goes one step forward (or backward if you implement new feature forward / backward)
gate in: your unit starts from first step again
Great Product, Ochenk!
I was just thinking that - along with digthatbeat's suggestions (#1 is solid) -
- for the device to replaces the Step Sequencer controls, it may need to be able to change Tempo Resolution, as well as steps. And,
- the flam/double-triple hit isn't a bad idea to include to enhance the Ghost/Ambience hits. (like mutonic's (rolls etc)
It's pretty unbelievable how much potential this device has for development over time.
Congrats and Great Idea/WorK!
Looks like a great utility and I'm testing it before I buy. I basically paste redrum patterns to the track and I can't quite figure out how to use PDT2 to do that. I looked at the videos and I don't think I missed the trick but it's late and I'm slow. Could you explain exactly how to paste a randomized segment to the track?
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