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-   -   Propellerhead to partener with AMD for True Audio DSP acceleration for Reason (https://www.propellerheads.se/forum/showthread.php?t=193060)

kategra84 2013-09-30 19:45

Propellerhead to partener with AMD for True Audio DSP acceleration for Reason
 
"As part of today’s public session for AMD’s 2014 GPU product showcase, AMD has announced a new audio technology for some of their upcoming GPUs. Dubbed TrueAudio, Although technical details are light at this time – more is certainly to come under NDA – what AMD is describing would be consistent with them having integrated some form of audio DSP into their relevant GPUs.........."

http://www.anandtech.com/show/7370/a...-upcoming-gpus

It would be great if Propellerhead could take advantage of such technology to accelerate real time audio in Reason.

selig 2013-09-30 22:02

Quote:

Originally Posted by kategra84 (Post 1396520)
"As part of today’s public session for AMD’s 2014 GPU product showcase, AMD has announced a new audio technology for some of their upcoming GPUs. Dubbed TrueAudio, Although technical details are light at this time – more is certainly to come under NDA – what AMD is describing would be consistent with them having integrated some form of audio DSP into their relevant GPUs.........."

http://www.anandtech.com/show/7370/a...-upcoming-gpus

It would be great if Propellerhead could take advantage of such technology to accelerate real time audio in Reason.

I'm not sure why this is needed. Current chips provide more than enough DSP power. Why would we need this on the current chips if they are already more than powerful enough (in my experience with an intel i7)?

djjams 2013-09-30 22:13

It seems AMD integrated some special circuity that is especially suited for audio processing. I imagine those chips to be able to do dFFT and diFFT or folding operations (for convolution reverbs) in hardware in very little time. And by doing this in specialised "shaders" they'll be much more efficient than any general purpose CPU.

phasys 2013-09-30 22:28

Quote:

Originally Posted by selig (Post 1396593)
I'm not sure why this is needed. Current chips provide more than enough DSP power. Why would we need this on the current chips if they are already more than powerful enough (in my experience with an intel i7)?

Because this guy uses 200 RE's in one project.

kategra84 2013-09-30 23:14

Because I maxed my CPU. On a project ( produceed and mixed) that has 109 Reason standard devices ( devices in combinators are included in this count, all the way from AudioSpiders and Line mixer, EQ, comp to NNXT and THOR) and 54 RE (like The Eco, Pulverizer, ART, The Fet, Uhbik AMB, REQ131, only one is an instrument - one instance of Antidote)

There are also 15 vocals tracks that are routed/ grouped to 8 processing chains because they require different processing. 2 MCs wtih 3 verses, 4 chorus, 1 bridge all with... vocals.

64 SSL tracks in total (paralell and grups included). It's not the average Reason project. It' a full song started from scratch all the way to send it to mastering.


If you want to lose your time, here is the rest of the story https://www.propellerheads.se/forum/...d.php?t=192966

QVprod 2013-10-01 03:33

Quote:

Originally Posted by kategra84 (Post 1396626)
Because I maxed my CPU. On a project ( produceed and mixed) that has 109 Reason standard devices ( devices in combinators are included in this count, all the way from AudioSpiders and Line mixer, EQ, comp to NNXT and THOR) and 54 RE (only one is an instrument - one instance of Antidote)

64 SSL tracks in total (paralell and grups included).

That's alot of devices..... Don't think even UAD cards and PTHD rigs could handle that much going on all at once. Your CPU isn't the problem.

suges 2013-10-01 20:06

Not sure how true any of this is, but a dedicated DSP chip would always be welcome, especially if it's a standardized thing that you could get on all computers, all platforms. DSP-type chips, like the SHARCs used in hardware synths, guarantee a certain amount of processing in a certain amount of time (unlike regular computer chips which can handle anything you throw at them...it just may take a while).

The advantage of DSP chips is to be able to set your latency really low (64 maybe) and not worry one bit about whether the chip will choke. This may not be useful to absolutely everyone, but it is to a lot of professionals...this is why I use lots of hardware synths and a UAD. At least during the composition phase, I want everything snappy at all times.

sleeper0013 2013-10-01 23:43

Direct 3d sound is nothing to blow off, this puts Reason on the for front of PC game sound creation. Pluss the possibilities of dedicated APU for recording, this could effectively enhance recording to near 0 latency using a multi layered buffer system. GPU handles direct recording whilst the CPU handles mixing the project. this is going to make recording into complex mixing project simple and quick and all within one project.

That means a Radeon video card. Its going to be a tough switch up for me considering i used to be a pro PC gamer with loyalty to Nvidia. looks like my video system is going on hold with my PC upgrade.

kategra84 2013-10-02 10:43

Quote:

Originally Posted by sleeper0013 (Post 1397099)
Direct 3d sound is nothing to blow off, this puts Reason on the for front of PC game sound creation. Pluss the possibilities of dedicated APU for recording, this could effectively enhance recording to near 0 latency using a multi layered buffer system. GPU handles direct recording whilst the CPU handles mixing the project. this is going to make recording into complex mixing project simple and quick and all within one project.

That means a Radeon video card. Its going to be a tough switch up for me considering i used to be a pro PC gamer with loyalty to Nvidia. looks like my video system is going on hold with my PC upgrade.


This partnership is just a suggestion I made. Propellerhead did not said anything about it and will probably take them 1-2 years to implement if they really wanted to.

phasys 2013-10-02 11:03

Quote:

Originally Posted by sleeper0013 (Post 1397099)
Direct 3d sound is nothing to blow off, this puts Reason on the for front of PC game sound creation. Pluss the possibilities of dedicated APU for recording, this could effectively enhance recording to near 0 latency using a multi layered buffer system. GPU handles direct recording whilst the CPU handles mixing the project. this is going to make recording into complex mixing project simple and quick and all within one project.

Lol... GPU handles direct recording. Oh man.


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