Thread: Warp markers.
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  #4  
Old 2013-02-18, 10:45
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Join Date: Sep 2010
Posts: 166
I thought this was unnecessary at first when I started playing with reason 6,
but it really must be included or atleast, reason should find a better way of moving and stretching audio.

I often find myself having to double select the audio to move it, then deselect it to cut it, then double select to try move it again - and repeat tediously just try get something near to what I wanted it to sound like.

Perhaps the sequencer editor needs a revamp or something, because I'm starting to get carpel tunnel