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  #1  
Old 2005-08-24, 10:47
XtrChess's Avatar
XtrChess XtrChess is offline
 
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People...People...People Please get a grip on Technology

Remember when gaming 1st really got started and everyone was looking for ram.

RAM RAM RAM..SHMAM

Video was pixelated, and going at a slow frame by frame speed.

Then you find out that the problem is a FSB issue. Surprise, it didn't matter how much RAM you put in because the bus couldn't handle the speed to utilize it.

Then out of nowhere ATI puts a separate processor on the Video board and everyone gets 3D at true gaming speeds.

WELL...

This whole music production thing is similar.

I'm seeing " faster CPU, more RAM RAM RAM... again, "Whats it gonna take to get a super computer?"

Now they have processor sound cards that crunch all the 24 bits you can give it.

Go check it out.

You don't need to build the "Ludicrous Speed" computer to get the production power you just need to do a little research on sound cards, how they operate, whether they have a clock for SMPTE or whatever.

Start by looking at the System Requirements for optimal use not the minimum. Read the Audio portion carefully. Don't stop just because you see a catch phrase like "24 bit processing"

You need to know the VSTI requirements, you need to know the ASIO requirements etc. If you are not sure what those mean then start by learning that. What does MIDI mean, does you card support it?

Anything that reads like "Upto blankity blank channels" you need to know why they are saying "Upto", "Low Latency" what does that mean? If you don't know then you need to do some research.

Quit assuming that if you buy the latest, "It just came out!" that it is going to work for you.

Most of the manufacturers of computer parts are just laughing all the way to the stock brokers office.

I agree it is alot to determine and configure, that is just part of music making, always has been.

In the old days people talked about Microphones, types, placement, etc. Transport, Timing, filtering, Q, not cue, You still need to know that too.

The biggest mistake you can make is assuming that someone else figured that out for you. It is not plug and play. The number of inputs are driven by the number of outputs you have to work with. In some cases it may take several recording steps to get one sound engineered they way you are hearing it in your mind, preproduction.

We are creative, does it not make sense that you could be trying to do something that is beyond the current tools at your disposal. Okay, so how can you still get what you want to hear knowing the instrument cannot do it without doing some other process first? How can you trick it to get what you want?
  #2  
Old 2005-08-24, 11:09
adfielding's Avatar
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Re: People...People...People Please get a grip on Technology


While I agree mostly with what you're saying, who is this directed at? I don't know of anyone in here who's obsessed with being on the edge of music tech computing... apart from that one guy who was posting about having 4 processors and a zillion gigs of RAM but I think he was joking
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  #3  
Old 2005-08-24, 11:37
XtrChess's Avatar
XtrChess XtrChess is offline
 
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Re: People...People...People Please get a grip on Technology

:
:While I agree mostly with what you're saying, who is this directed at? I don't know of anyone in here who's obsessed with being on the edge of music tech computing... apart from that one guy who was posting about having 4 processors and a zillion gigs of RAM but I think he was joking
:

I had read many threads from at least three different original posts which lead me to engage in my post. I have been though the drill of trying to determine the best overall system. Even though it is bit sarcastic or belittling it was meant in good faith.
  #4  
Old 2005-08-24, 13:44
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Re: People...People...People Please get a grip on Technology


:I had read many threads from at least three different original posts which lead me to engage in my post. I have been though the drill of trying to determine the best overall system. Even though it is bit sarcastic or belittling it was meant in good faith.

Sounds good to me

Ahh I remember the good ol' days... my 700mhz Athlon with Reason 2.5, couldn't use the vocoder much and using more than one RV7000 could cause problems. Now I just spazz out... ahh, good times.
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  #5  
Old 2005-08-24, 21:48
deepndark's Avatar
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Re: People...People...People Please get a grip on Technology


I have t
  #6  
Old 2005-08-26, 03:28
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Re: People...People...People Please get a grip on Technology

I have t
  #7  
Old 2005-08-25, 06:35
EnochLight's Avatar
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Re: People...People...People Please get a grip on Technology


:Then out of nowhere ATI puts a separate processor on the Video board and everyone gets 3D at true gaming speeds.

Actually... 3DFX Interactive was the first 'GPU' released that accelerated 3D on the home computer, introducing it with their Voodoo I chipset back in 1996.

ATI followed suite with their Rage chip, and nVidia with their Riva 128 - but 3DFX's Voodoo 1 blew them away in performance.

Apologies; I'm a game geek. Move along - nothing to see here...

Cheers,

EnochLight
  #8  
Old 2005-08-25, 10:13
adfielding's Avatar
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Re: People...People...People Please get a grip on Technology


:Actually... 3DFX Interactive was the first 'GPU' released that accelerated 3D on the home computer, introducing it with their Voodoo I chipset back in 1996.

It's a shame 3dfx's heads seemed to disappear up their own backside... my first 3d card was a Voodoo, then a Voodoo2... then a Voodoo3 3500 (still in use, mainly so I can watch TV ^^) and then a Voodoo5 which I stuck in an old box as nobody wanted the Voodoo5. Nippy beasts, but 3dfx never seemed to understand that cramming as much as possible onto a card doesn't always work... then NVidia came along and took the whole "efficient" route, their cards were cheaper and faster and 3dfx got royally raped.

I remember reading an interesting article about 3dfx's prototype Voodoo - great read, sadly the card was just completely OTT. Needed its own mains power, was massive and was outperformed by a Geforce 2 Ultra I believe (which, coincidentally, was my first non-3dfx accelerated video card).

Great stuff.
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  #9  
Old 2005-08-25, 16:05
EnochLight's Avatar
EnochLight EnochLight is offline
 
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Re: People...People...People Please get a grip on Technology


:I remember reading an interesting article about 3dfx's prototype Voodoo - great read, sadly the card was just completely OTT. Needed its own mains power...

Ironic how all of the performance and ethusiest cards today all need their own 12-volt rail off of the main power supply (both offerings from nVidia and ATi). 3DFX were ahead of their time; it was just losing the performance crown that served as the final nail in their coffin.

I'm excited to see the new consoles coming out with hi-def graphics, but seeing as how we have been doing hi-def gaming since the Vood 2 SLI days, I don't know what all of the hubbub is about. ;-)

Cheers,

EnochLight
  #10  
Old 2005-08-25, 17:51
adfielding's Avatar
adfielding adfielding is offline
 
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Re: People...People...People Please get a grip on Technology


:Ironic how all of the performance and ethusiest cards today all need their own 12-volt rail off of the main power supply (both offerings from nVidia and ATi). 3DFX were ahead of their time; it was just losing the performance crown that served as the final nail in their coffin.
:
:I'm excited to see the new consoles coming out with hi-def graphics, but seeing as how we have been doing hi-def gaming since the Vood 2 SLI days, I don't know what all of the hubbub is about. ;-)

Bah, I'll stick to consoles for now... seeing as you can pick one up for less than the price of one single video card

...and whatever happened to PowerVR, eh?
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