Propellerhead Software
Old 2012-10-25, 20:49
ChrisGames ChrisGames is offline
Join Date: Aug 2012
Posts: 14

Any Tips out there for making basslines that vibe well with the 4 on the floor drums, and add a sense of movement and energy to the track? Thanks.
Old 2012-10-26, 15:27
sh73888's Avatar
sh73888 sh73888 is offline
Join Date: Sep 2012
Posts: 296
sidechain compression.
Dynamic equalization.
Automated reverb (sparingly) - or none since it becomes a nightmare for mixing purposes - if it is needed for the top end synth lines for the bass, then use delay, since it is essentially the same early refractioning as reverb devices, without the ensuing tail that causes the nightmare.
One "bassline" should end up being between 3-5 actual sound sources, with separate sidechain comp/dynamic eq/automations etc etc. Layered to create "One" bassline

MONO MONO MONO - under 100hz sound is nondirectional and indistringuishable by monitors and speakers so unless its strictly the top end bass sounds ALWAYS MONO - stereo is an effect like a compressor and should be used as such in your mixes. Most sounds should and will be mono, especially like drums, although there are exceptions for claps n snares sometimes - those are also layered so the bass end samples will be mono, top end ones can be either stereo or mono
Old 2012-10-26, 17:29
ChrisGames ChrisGames is offline
Join Date: Aug 2012
Posts: 14
Thanks. So normally I sidechain the master section to the kick drum, but you are saying I should sidechain the individual sound sources that are contributing to the baseline, I am assuming still to the kick drum.
Old 2012-10-27, 13:20
sh73888's Avatar
sh73888 sh73888 is offline
Join Date: Sep 2012
Posts: 296
ok so each individual sound in a song can and most likely should be sidechained - with the option to automate this on or off easily via the redrum master volume knob. Here's how I set my tracks ambiguously speaking:

So lets say you have two kicks layered for the "KICK" -kick high and kick low - the percy/punch one needs to be up front in the mix - but the sub kick needs to drive the track - so light sidechaining CAN/COULD help with this, sometimes the samples work for it, sometimes not. This is just one trick but most sounds should be sidechained for electronic based music - helps eliminate need for limiters too which taint the overall sound, usually to the detriment of the final product. Same for snares/claps - most of the the layers are sdechained even when on the kicks - it creates a subtle ducking action with very subtle mclass sidechain params that helps move the pace of the track.

For bass lines, the typical bass line will be 3-5 sound sources - each with their own mclass sidechain connected to a redrum loaded with a kick (the fatter sub kick of the two for sake of wide sidechain mclass params) - so thats 3-5 diff mclass sidechain settings with 3-5 redrums and 3-5 synths which require slightly different mclass params for a good loopy sidechain. since each have slightly different settings they behave slightly different off the kick and this creates dynamic timbres that are pleasant and rich to the ear, helping create a sense of fullness in the headroom. And the easy way to eliminate the sidechain at a moments notice via automation is thru the master redrum vol knob - rather than automating the ratio and threshold settings, which cause a deterioration of the sound as you subtract the sidechain. plus its one vol auto versus at least two mclass autos - less cpu intensive when you have dozens of this going on.

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