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  #41  
Old 2012-12-14, 09:12
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devilfish devilfish is offline
 
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Quote:
Originally Posted by trickyflemming View Post
Don't worry! There won't be anything drastic (like when I did the complete redesign of Yoko before release). Josh and I have been discussing (*potentially*) adding extra features like Hysteresis, which will require moving things around. The color scheme is pretty much staying the way it is, but there might be some light changes to texturing or contrast. Nothing certain yet.
please add a PAN-Rotary for the send and return channels
and a CV-in to modulate the L/R panning.
  #42  
Old 2012-12-14, 09:12
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Originally Posted by Lunesis View Post
Cool, lookin forward to it! What will it be?

Well, it's not going to be G8 Gate, you'll just have to wait and see but it's not something you'll expect ;-), this one has ran it's course but of course it wouldn't be a Scottym redesign thread if there wasn't a picture of the the last update I did in the rack just to see how it fits in.


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Last edited by scottym; 2012-12-14 at 09:25.
  #43  
Old 2012-12-14, 15:18
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Lunesis Lunesis is offline
 
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Originally Posted by Dogboy1973 View Post
Oh my goodness! What have you done?!

I think the JP RE's are some of the nicest looking in the rack. Simple, well laid out, they look like Reason devices & they're all the same colour, which makes them look like a set of devices. I think they look great.
I have gotten pm's from many people who say they prefer my redesign over the original. We are looking into starting a petition to get it changed.
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  #44  
Old 2012-12-14, 16:16
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JiggeryPokery JiggeryPokery is offline
 
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Quote:
Originally Posted by Lunesis View Post
Hey Matt, I thought yours was a little boring so I gave it some pizzazz!

Quote:
Originally Posted by scottym View Post
Nice work Lunesis, looks like you beat me to it, I was just about to do a redesign of pokies devices, but currently I'm working on another interface atm, I get the impression he's feeling left out
lmao... I was waiting expectedly for something like that

Actually there was a spider-web type thing in the original design of Shelob, similar to the one the Spider devices, but thin lines are VERY hard to do in the SDK, as you're building them at hi-res, and thus have no idea how they render at small scale until the SDK export. 1pt lines tend to just disappear. In the end it just got in the way or looked crap. As it is a lot of the fine detail in RE designs is lost in the 2D reduction to 756px. They do look awesome in 3D though when you can see the texturing on the front and the way the light bounces off, so you get the full effect of the various maps.

While I'm not in favour of an entire 3D rack, per se, I kind of hope Props do put in a "View Device" 3D mode so we can see these things in close-up, cos you guys would bloody love it, and 360° device-spinning is such a cool timewaster!!
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  #45  
Old 2012-12-14, 16:31
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Lunesis Lunesis is offline
 
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Quote:
Originally Posted by JiggeryPokery View Post
lmao... I was waiting expectedly for something like that

Actually there was a spider-web type thing in the original design of Shelob, similar to the one the Spider devices, but thin lines are VERY hard to do in the SDK, as you're building them at hi-res, and thus have no idea how they render at small scale until the SDK export. 1pt lines tend to just disappear. In the end it just got in the way or looked crap. As it is a lot of the fine detail in RE designs is lost in the 2D reduction to 756px. They do look awesome in 3D though when you can see the texturing on the front and the way the light bounces off, so you get the full effect of the various maps.

While I'm not in favour of an entire 3D rack, per se, I kind of hope Props do put in a "View Device" 3D mode so we can see these things in close-up, cos you guys would bloody love it, and 360° device-spinning is such a cool timewaster!!
So that means you'll hire me right?

/ducks

I was wondering how you got those angled renders, same with all of Props shop icons.
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