100% random generated music
With inspiration from "Waiting for Cousteau" by J.M. Jarre, I tried to make a completely random generated piece of music in Propellerhead Reason.
Bass plays random notes in Bb C D F G
Piano plays all notes in the D# scale, with random velocity and random delays.
The Strings plays a chord of 3 notes, choosing from Bb C D F or G and with random filter sharpness
The choir comming up from time to time, plays the same as the strings, but the level is random
The wind sound is with random level and filter
The synth drops and water are all random generated.
So the next time I generate the score, it is completely different
Last edited by thhedk; 2011-08-24 at 11:36.
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