Two Knobs That'll Change Your Mixing

Posted Feb. 3, 2016, 12:12 p.m.

Sure, the title of this video reads like classic click-bait but in this case I actually stand by its claim! There are two knobs in Reason's mixer that far too often get overlooked by people knew to mixing. Unsurprisingly, these knobs are seldom overlooked by professional mix engineers and once you learn to use them, you'll start using them just as much in everything you do.

The High Pass and Low Pass Filter in Reason's main mixer helps you achieve something called "frequency slotting," which is just jargon for this result: Your instruments won't be fighting each other for the same space in your mix. In this tutorial, Ryan shows us how to get clarity and definition out of your mix by mindfully considering the important frequencies for each instrument in your music.

Try out Reason here:

Posted Feb. 3, 2016, 12:12 p.m.

New creative collaborations–can you take them further?

Posted Jan. 22, 2016, 3:37 p.m.

Every week thousands of music makers around the globe share their musical talents on Propellerhead so finding people to collaborate with has never been easier. This week we’re highlighting some creative and fun music that some of you have created together!


machinestatic made a mashup in Reason, based on 9 (!) Figure songs!

The Figure beat by dwarfedgiant ended up being a vocal funky piece, made in Reason by RobbieLarge!

SamIAm is the fourth remixer in this chain of Figure songs, will you be the fifth?

Music maker ellemorrison made Pontiac Summer in Take, and bramnaus took it one step further in Reason.

Another creative mashup made in Reason by music maker deenbee, based on four pieces by ecossais69, DidierEuzet and Fargiy.

MadlenaM added her voice on Frozen Fire, a song made in Reason by alexxfx.

London rapper and singer ebeydreamchaser10 rapped on a beat made by Estonian producer Kaksisvee.

Music maker haveadream elegantly enhances songs with his harmonica chops!

Posted Jan. 22, 2016, 3:37 p.m.

Dirty Reese Bass: Custom Patch Design

Posted Jan. 22, 2016, 3:32 p.m.

People have been requesting we show a method for creating currently trending version of a classic sound: the Reese Bass - namely, the "Dirty" Reese Bass, which is characterized by heavy distortion, compression, and filtration. When it comes to dirt, grit, and nasty sounds, Malström is a fantastic tool for the job. So in this tutorial I'll show you one of the many ways you can approach this type of sound, while thinking out loud along the way so you can gain some insight into custom patch creation in the Reason Rack.


So Why ReCycle?

Posted Jan. 18, 2016, 12:32 p.m.

A question that we hear on a semi regular basis - especially since Reason became capable of creating REX loops - is "Why would I want ReCycle? What can I do with ReCycle that I can't do in Reason?"

I thought that now would be a good time to look into this. So what can you do with ReCycle that you can't do in Reason?



Most obvious are the various tools that at your disposal in ReCycle for adding and removing slices. Opening an 8 bar WAV loop in Reason, and double-clicking the clip to open the loop in edit mode reveals that Reason has created 106 slices. This is probably just fine for most applications, but suppose I want to get granular and perform more advanced loop treatments. I can add or remove slices, but I need to do it manually - selecting a slice marker and then hitting delete, or selecting the pencil tool to draw in a new slice marker.

If I open the same 8 bar loop in ReCycle, I can simply adjust the Sensitivity slider to add or remove slices. The sensitivity slider determines how sensitive Recycle is to transients, and so governs how many slices will be created; the more sensitive ReCycle is to transients, the more slices will be created.

With a sensitivity of 71, my loop has 106 slices in ReCycle, just as it does in Reason. Maxing out the sensitivity to 99 gives me 175  slices, while pulling back the sensitivity to 1 results in 68 slices.

Moving a slider back and forth to automatically add and remove slices is far easier than manually adding and removing them!

But it doesn't end there. You can manually add and remove slices in ReCycle - exactly as you can in Reason - but you can combine this with automatic slicing using the sensitivity slider. In ReCycle there are Mute and Lock tools, which allow you to remove slices that were created automatically by raising the sensitivity, or to retain slices that would otherwise be removed by lowering the sensitivity.

A further advantage offered in ReCycle is the option to add slice markers at a zero-crossing points - holding down the shift key when manually adding a slice marker will snap the marker to the nearest zero-crossing.

ReCycle also has built-in effects that can be applied to sliced loops. As well as a gating function, and settings for adjusting the gain and pitch of your loop, you can apply an envelope, EQ and transient shaping to each slice in a loop.



The envelope allows you to apply an AD envelope and stretch each slice, where stretch applies a "tail" to each slice - useful if you know that your loop will be used at a slower tempo.

The transient shaper is effectively a compressor with controls for threshold, amount, attack and release with automatic gain compensation. The EQ is a two band parametric EQ with hi and lo cut.

If you'd like to try it out, the demo is available at the bottom of the ReCycle product page, here.

Posted Jan. 18, 2016, 12:32 p.m.

New year, new music! #2016

Posted Jan. 15, 2016, 2:39 p.m.

New year, new music! 🎉🎸🎵

It’s a new year and time to gather up new energy to make 2016 the most creative year of all! Perhaps you’ve already been making music constantly during the holidays?

Start 2016 by sharing your musical ideas! Dig up those songs, beats, vocals and sketches and drop them to Propellerhead! Use the tag #2016 so other music makers can listen, like and collaborate!

Need some inspiration? Click here to check out the #2016 playlist for more music in the making!

Posted Jan. 15, 2016, 2:39 p.m.

Make music together! Play a piece and build on it in a compatible app.
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